Affichage des articles dont le libellé est Virtual reality. Afficher tous les articles
Affichage des articles dont le libellé est Virtual reality. Afficher tous les articles

lundi 2 mai 2016

Teslasuit: This Full Body Suit Lets You Feel Virtual Reality


Virtual World
The ‘Teslasuit,’ a wireless suit created by a UK based company, claims that their invention can allow users to feel sensations in the virtual world. If the prototype is brought to the market, it could revolutionize the world of entertainment.

lundi 18 janvier 2016

The Future of Safer Cycling: Augmented Reality Helmets

PSFK by Ido Lechner 


The construction of bike lanes in accordance with New York City’s Citi Bike stations popping up around the city in recent years has stirred much controversy. While the lanes seem to benefit delivery men and casual bikers alike, many drivers have expressed their frustration over stolen driving lanes and parking spaces now filled by the green bike path. Moreover, the growing number of people encouraged to abandon their cars or the subway in favor of a more health-minded and eco-friendly pursuit inevitably spikes the number of biker-related casualties. Cue Future Cities Catapult, the developer behind a biking helmet laden with augmented reality (AR) capabilities.
“Many cities are spending serious money, time and attention on improving the ‘hard infrastructure’ of cities to make cycling safer, more convenient, more attractive,” explains chief design officer Dan Hill, “[however] there is potential of a soft infrastructure which can be overlaid on existing urban fabric to further support cycling, which takes advantage of contemporary technologies such as wearables, Internet of Things, real-time sensor data, and so on.”
The helmet comes attached with a flip-down visor that performs the AR function and promises an HuD (Heads-Up Display) system via push notifications, perhaps integrating a world of icons for a simplistic yet crisp approach to the term “imageability,” as coined by urban planner/designer Kevin Lynch.
Imageability refers to the learning process by which we familiarize ourselves with our surroundings.
“This prototype explores how technology might support a learning process based on imageability, such that the device and its interface essentially disappears over time, and the rider pays attention to the city around them” explains the team. “On a bike, we particularly need cyclists to develop a heads-up stance, looking at the environment around them, rather than down at a phone.”
Coupled with a blind-spot visualization prototype, a device that draws upon side-mounted projectors attached to larger-sized vehicles and sends signals back to the helmet, Future Cities Catapult hopes to significantly reduce the number of biker-related casualties while simultaneously helping them select shorter or less dangerous paths.
Beyond the helmet, the team has also designed various mounted add-ons to enhance the biking experience. A device attached to your handlebars gauges air quality of current trails and offers alternative pathways with less fumes, exhaust and overall pollution.

mercredi 13 janvier 2016

Makeup Mirror at CES 2016 Takes All the Guesswork Out of Beauty

Makeup Mirror at CES 2016 Takes All the Guesswork Out of Beauty

Pucker your lips and watch augmented reality transform them

The 7 Best Ideas From CES 2016

The Consumer Electronics Show holds thousands of new ideas. But these are the ones that will matter into the future.


This week in Las Vegas, the electronics industry assembled to woo journalists with the shiny new toys of the year. Most of them aren’t worth your time: Thinner TVs. Dumb objects with Wi-Fi. Apps you’ll never use.
But if you have the patience to sort through the pile, the Consumer Electronics Show (CES) will show you the trends to come: 2016 will be a year of virtual reality, big drones, small mechanics, and wireless power. Here are the best ideas from CES 2016:

HTC Vive "Chaperone" Mode

HTC

dimanche 11 octobre 2015

Nokia joins virtual reality movement with spherical ozo professional camera

nokia joins virtual reality movement with spherical ozo professional camera

 Nokia launched a commercially available virtual reality (VR) camera designed and built for professional content creators and a first for nokia technologies digital media portfolio. ‘we’re thrilled to introduce ozo to the content creation world, and to define a completely new category of virtual reality capture and playback solutions,’ explains president of nokia technologies,  ramzi haidamus. ‘ozo aims to advance the next wave of innovation in VR by putting powerful tools in the hands of professionals who will create amazing experiences for people around the world. we expect that virtual reality experiences will soon radically enhance the way people communicate and connect to stories, entertainment, world events and each other. with ozo, we plan to be at the heart of this new world.’  

jeudi 8 octobre 2015

What the Microsoft HoloLens May Look Like


The brainchild of Kinect creator Alex Kipman, Microsoft's HoloLens is undoubtedly the most interesting development to come from the tech giant in years. Following a hands-on look at the innovation thanks to WIRED a few months back, we're now treated to another look at the gadget courtesy of Microsoft itself. Here, the company has teamed up with Case Western Reserve University to showcase one of the many ways in which the HoloLens can be used: to teach anatomy and further our understanding of the human body to better prepare the next generation of doctors. Thanks to the HoloLens' ability to use both voice and gestures to layer summoned data on top of the real world, the video makes one thing abundantly clear: the HoloLens isn't simply for the consumption of three-dimensional media like other head-mounted virtual reality displays.

mardi 6 octobre 2015

When Design, Art, Tech and Business Collide: 5 NEW INC Collaborative Projects to Watch

Artwork courtesy of Philip Sierzega. Sugar Crystal Graphics designed by Philip Sierzega as part of Cotton Candy Theremin installation for NEW INC's Showcase at Red Bull Studio's New York.


With less than a year under their belt, NEW INC, the world's first museum-led incubator, launched a number of exciting collaborative projects from their founding class of artists, designers and technologists at Demo Day. By creating a shared workspace and professional development program under the auspices of the New Museum, NEW INC not only nurtures young creative entrepreneurs, but encourages collaborative projects between their members.

In NEW INC director Julia Kaganskiy's introduction at Demo Day, she mapped the landscape from which NEW INC has developed, noting that technology only accounts for 38% of current incubators in the United States. Arguing for a new diversity in tech, NEW INC is adding designers and artists into the mix. NEW INC holds the promise of expanding models and strategies for growing ideas at the intersection of art, culture, technology and business.

At this year's Demo Day, 19 projects were presented in a rapid-fire series of five minute presentations, sharing with a diverse audience of supporters, advisors and press the result of this year-long experiment in collaboration. As part of Kaganskiy's vision for the incubator, she calls for participants to "fuse artistic provocation with entrepreneurial spirit to enable ideas that make culture better." Although many of the projects launched at Demo Day are still seed ideas, their potential for changing the dialogue around art, commerce and technology are exciting.

Below, we chose five projects that might inspire or change your own approach to making.
A small sample of possible totem forms, which are unique to the songs they represent. 

Reify, by Allison Wood and Kei Gowda

mercredi 2 septembre 2015

En Espagne, une manifestation d’hologrammes contre la « loi bâillon »

A Madrid, les opposants à la nouvelle loi de sécurité intérieure ont organisé une manifestation d'hologrammes devant le Parlement espagnol

Des hologrammes manifestent contre la "loi du bâillon" en Espagne. E.B./L'Obs

Des hologrammes manifestent contre la "loi du bâillon" en Espagne. E.B./L'Obs

Ces manifestants là ne risquent pas de se faire embarquer par la police. La nuit vient de tomber à Madrid, vendredi 10 avril, quand démarre une drôle de procession devant le Congrès espagnol. Une centaine d'hologrammes en colère brandissent des pancartes "Liberté d'expression", "Non à la censure", ou "Stop la répression".

L'Espagne inaugure une nouvelle forme de militantisme futuriste où les silhouettes de lumières ont remplacé les citoyens amers. L'objet du courroux ? Le gouvernement de Mariano Rajoy, qui vient de faire passer en force une loi de sécurité intérieure extrêmement répressive, que les opposants ont surnommé "loi du bâillon".

vendredi 3 juillet 2015

Live Out Your Superhero Fantasies with Advanced 3D-Imaging

Janet Burns


xxArray's 3D capture kit—now on a North American tour—takes the human body to super-being proportions


Rolling around in toxic waste is no longer the best way to turn yourself into a super-being, thanks to detailed 3D-scanning and digital avatar tech from xxArray.
Having assumed (correctly) that we’ve all been dreaming of a way to turn ourselves into interactive, souped-up avatars, the team is currently on its 14-city xxArray 3D Capture Tour and promoting its gear via Kickstarter, thereby bringing access to its 3D avatar development kit to the masses.

Hospital Looks to Virtual Reality in Emergency Situations




Immersive technology from Next Galaxy Corporation will train individuals in life-saving procedures

Leo Lutero

Patients and medical professionals will soon be setting aside diagrams and photos in exchange for VR goggles. Content developer Next Galaxy Corporation and the Miami Children’s Hospital has recently forged a multi-year deal for creating immersive virtual reality (VR) instructional content.

jeudi 2 juillet 2015

Virtual reality to get real at E3 video game show

Oculus founder Palmer Luckey reveals a 'Touch' device the virtual reality firm is creating to let people reach into digital worlds and interact with faux objects on June 11, 2015 in San Francisco, California

San Francisco (AFP) - Virtual reality and the battle to stream play online will take center stage at an Electronic Entertainment Expo (E3) video game extravaganza kicking off in Los Angeles on Tuesday.
Blockbuster video games will once again be the main event at the industry's biggest trade show, but in the wings attention will go to the promise of stepping into the games virtually and streaming them as spectator sport.
"Like every year, E3 will be about the marquee video game titles that will take the world by storm," TechSavvy analyst Scott Steinberg told AFP on Saturday.
"But, there are side battles going on. YouTube is making a play to be the absolute destination for gamers, but Twitch has a strong position. Of course, you have virtual reality."
- Oculus and Morpheus -
Analysts expect this E3 to be a coming-of-age of sorts for virtual reality, which has been around for decades but remained an unfulfilled promise for gamers eager to immerse themselves in fantasy worlds.


Smell Your Foes With Virtual Reality For All Five Senses

The Oculus Rift meets Smell-O-Vision in this VR mask prototype 

By Dan Moren -May 12, 2015


Feelreal

While a bevy of companies are all trying to popularize virtual reality, some think that current VR technology doesn't go far enough. Oculus Rift and Samsung's Gear VR might let you see a virtual world, but a company called Feelreal is running a Kickstarter campaign for their VR mask, which aims to let your other senses--including smell and touch--in on the fun.

To enhance the immersive experience, Feelreal relies on packing in a variety of other technologies into its $249 mask, including micro-coolers to simulate wind, microheaters to produce warmth, water misters, and even an odor generator with seven interchangeable smell cartridges. The mask would work in concert with a pair of existing VR goggles to experience games and 3D movies.

Personally, I'm skeptical. Odor generation seems like a gimmick; I'm not sure I want to smell most of the games I'm playing. Feelreal offers some common basic smells that show up in many games: jungle, burning rubber, fire, and gunpowder--yum! Game-makers can also order a custom-made smell for $300.

Remember Smell-O-Vision? No? There's a reason for that. The attempt (one of many going back as far as the '60s) to add an olfactory component to movies tanked, thanks to a distracting hissing noise from the delivery system, uneven and slow smell distribution throughout the theater, loud sniffing noises from the audience, and of course that biggest of Hollywood deathblows: bad publicity. In total, it ended up being a tacky experience, and one that has never really come into high demand for moviegoers--or game players.

While having the ability to generate smells, heat, and even water mist might seem like it could add an additional dimension to virtual reality, I think game makers are still more focused on delivering high quality graphics and audio than they are in branching out into other senses. In order to actually succeed, Feelreal needs to find developers who are willing to build support for all these difference experiences into their games--and VR itself has been a hard enough sell so far.

Virtual Reality for Everyone: FullDive Offers $29 Headset

PSFK by Amanda Johnstone



Even with a charming price tag, no corners have been cut to get the FullDive VR Wear + Wand to market. The world-class team responsible for the roll out of the device and accompanying software are engineers, product designers, marketers and operational crew hailing from technology giants Google X, Cisco, Microsoft, HTC, Exigen Services and Tesla.

Company operations commenced just last year and the working prototype was released only three months ago. In a quick bid to capture the booming market, delivery of preorders are expected mid-December, making the headset an affordable holiday present for those looking be introduced to the VR world for the first time.

FullDive creators see the device’s price point as more than just a business opportunity as expanded accessibility is a much-needed reality in the road to full-scale VR adoption:


Although there are other VR headsets in the market, most of them are priced above $200. The Google Cardboard is currently the most affordable option, but there is not much flexibility for the different types of phones and it’s still cardboard. Additionally, many of these headsets also require the connection to a computer.

In order for the VR industry to really take off, headsets need to be sold at a reasonable price so there will be more incentive to create VR applications. Since users only need to download the free FullDive application on their smartphones, it is not only affordable but accessible to the majority of the population.



Designed with precision engineering, the FullDive headgear fits most Apple, Google (LG and Motorola), HTC, Oneplus and Samsung smartphones. Users will pair the FullDive Wear (called eyegear) with their compatible phone and control the device through the hand held FullDive Wand (as pictured below). The unique wand makes the unit the first controller-based VR headset and holographic platform to enter the marketplace.



The eyegear adjusts to any head size for comfort and the interchangeable lenses work with any glasses. The accompanying apps are conveniently already available through Google Play and the Apple Store. Co-founder Eddie Ow says:


The device comes with a small, medium or large headstrap, all of them are adjustable IPDs and the ranges are quite big. The headstraps are very comfortable and fit your head perfectly versus the elastic headstraps that usually fit very tight.

Enabling complete engagement of a global audience, FullDive also offers software development kits for customers to develop their own augmented reality apps, allowing endless opportunities for budding innovators.

As the FullDive states:


Virtual reality might be a foreign topic to many, but we’re striving to create content that showcases VR as a fun and engaging experience.

We also see VR expanding to travel: imagine Snapchat stories in other countries except you’re actually there and being able to control the camera. VR would take online shopping to another level through perusal of products in a virtual showcase, room decor, and virtual fitting rooms. VR has potential in many areas in engineering, education, and medical uses.


Rather than simply tech novelty, FullDive sees VR as the natural progression in an always-changing media landscape:


VR is the new way people will experience media. In the past, radio (1D) evolved to TV (2D), TV to Computer (2D with you as the controller), and now computer to VR (3D world and you can control it).





This is just the first announcement for FullDive. We are told to expect FullDive Video 3D, that allows you to play 3D videos; FullDive Browser, to browse Facebook, Google and webpages with; FullDive Market, which provides access all existing VR applications; FullDive Camera; FullDive Stream, for watching streaming services like Netflix, Hulu and Roku; and FullDive Bolt, a platform that grants owners the ability to stream from their computer screen.

Beyond it’s growing ability to entertain, a highly affordable VR headset will ensure that virtual reality may extend into more impactful aspects of life. FullDive has a few use cases in mind:


Education will benefit from virtual reality by bringing unlimited hands-on-training to people or organizations that would otherwise not be able to afford it. Think of welders and surgeons. While wildly diverse in the level of skill and education, both professions largely rely on students gaining real experience. The ability to give these students an unlimited amount of training through a low-cost device like FullDive will have untold impact on the way these trainings occur. Also, think of the boom in online education.

The pitfall of this burgeoning segment of education is the lack of peer support. Students don’t have the benefit of friends in the same room taking the same class. With a headset like FullDive, students will be able to form a digital classroom and obtain many of the same benefits of a traditional classroom.

Affordable virtual reality will also benefit therapies for individuals suffering from phantom limb pains. Effective therapies are being developed to provide sufferers with a virtual limb that they could “relax” to alleviate the pain. FullDive will allow sufferers to utilize these therapies in their homes without relying on an expensive piece of hardware.

FullDive

PSFK’s new Virtual Reality Report takes a broader look at the ways the technology is being used today across industries. The report marks PSFK’s first venture into a less formal but more accessible report format that still captures the industry-defining comprehensiveness and vision of our standard-length reports. Get it here.



mercredi 1 juillet 2015

Virtual Reality Sports Events

The 2015 U.S. Open Will Be Streamed in VR Technology

 
References: nextvr & psfk

Thanks to a recently announced partnership between FOX Sports and NextVR, the 2015 U.S. Open of golf will be broadcast for the first time using virtual reality technology in the history of broadcast sports. Currently, it has been said that Oculus Rift, Samsung and Sony VR headsets will be supported by the feed.

This innovative partnership is a fascinating development in a long list of many that will likely define how virtual reality technology will be applicable in everyday life for most consumers. While the technology may be quite expensive at the moment, it is likely that soon enough an affordable VR headset that is more accessible to the average consumer will end up being more affordable than a trip to a sporting event in person.


mardi 30 juin 2015

Fashion-Forward Virtual Reality Headsets



Thanks to creative studio Field, you can see an Oculus Rift VR helmet that makes you feel like you’re in a sci-fi movie, or at least a member of the band Devo. These sleek headsets, of which they have three models, put an ultramodern carapace over the components of the Oculus Rift headset, making a bold statement about how close to our collectively imagined future we have already come.
Building the helmet was a multi-step process, which began with taking a foam mold of a person wearing an Oculus Rift and headphones. They then built the artistic aspects of the headwear out of multiple layers of fiberglass, resin, polypropylene and similar synthetic materials. Once the outer shell was finished, the builders could insert the VR components with room to spare for a wearer’s head.


From the outside, Field’s headsets represent the close link between the future imagined in past decades and the capabilities of our present society. The designs for their Oculus Rift headsets call to mind the clean-lined, shiny sets of Buck Rogers and Battlestar Galactica. Though these are less like urban-apocalyptic visions of more recent stories, they still represent our collective idea of “the future” more than other imagery.
The interior similarly plays with the blurring lines between imagination and reality, allowing the wearer to interact with a virtual reality program via the motions of his head and wrists via accelerometers and wrist controllers that connect with the Oculus Rift console. Field custom-wrote all software required to connect the Oculus Rift to the custom hardware components of the helmets.

Field debuted the headsets at the Violescence art expo, which took place at The Hospital Club in London’s Covert Garden between the May 29 and 31.

Field